| All Pokémon | « Dauvespa | Wiggout | Fearwick » |
|---|---|---|---|
| Phoenixdex Pokémon | « Dauvespa | Wiggout | Fearwick » |
| Accolanto-Calivera Pokémon | « Dauvespa | Wiggout | Fearwick » |
Wiggout
Classification
The Pincer Pokémon
- Accolanto-Calivera #32
- National #930
Damage Taken*
| ×4: | N/A |
|---|---|
| ×2: | Fire Flying Rock |
| ×1: | Bug Dark Dragon Electric Fairy Ghost Ice Normal Poison Psychic Steel Water |
| ×0.5: | Fighting Grass Ground |
| ×0.25: | N/A |
| ×0: | N/A |
Abilities
- Intimidate
- Lowers the opposing Pokémon’s Attack stat.
- Unnerve
- Unnerves opposing Pokémon and makes them unable to eat Berries.
- Wimp Out hidden ability
- The Pokémon cowardly switches out when its HP becomes half or less.
Base Stats (250 total)
| HP: 30 | |
|---|---|
| Attack: 60 | |
| Defense: 55 | |
| Sp. Atk: 25 | |
| Sp. Def: 25 | |
| Speed: 55 |
Size
- Height: 0'8" / 0.2 m
- Weight: 5.7 lbs / 2.6 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
[?] Flavor Info
Pokédex Entries
A Wiggout's pincers look scary, but these Pokémon are so timid that it rarely occurs to them to use the pincers for self-defense. They usually just run away instead.
Scientists estimate that a Wiggout's pincers have an astonishing amount of pinching power. The true extent of this power remains largely untested due to the difficulty in convincing a Wiggout to pinch rather than hide.
Name Origin
earwig + wig out (panic)
Locations
Level-Up Moves
| Level | Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|---|
| 1 | Nip | Normal | Physical | 45 | 100% | 35 | The user snaps at the target with sharp little teeth or pincers. |
| 1 | Defense Curl | Normal | Other | — | —% | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
| 4 | Play Nice | Normal | Other | — | —% | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. |
| 9 | Pin Missile | Bug | Physical | 25 | 95% | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 13 | Vise Grip | Normal | Physical | 55 | 100% | 30 | The target is gripped and squeezed from both sides to inflict damage. |
| 17 | Struggle Bug | Bug | Special | 50 | 100% | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| 22 | Screech | Normal | Other | — | 85% | 40 | An earsplitting screech harshly lowers the target’s Defense stat. |
| 26 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 29 | First Impression | Bug | Physical | 90 | 100% | 10 | Although this move has great power, it only works the first turn the user is in battle. |
| 34 | Flail | Normal | Physical | * | 100% | 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| 38 | Scary Face | Normal | Other | — | 100% | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| 41 | U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 46 | Guillotine | Normal | Physical | * | 30% | 5 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
TM/HM Moves
| # | Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|---|
| 001 | Hone Claws | Dark | Other | — | —% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| 006 | Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| 011 | Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 012 | Taunt | Dark | Other | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 017 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 021 | Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| 027 | Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| 028 | Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
| 032 | Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 040 | Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| 041 | Torment | Dark | Other | — | 100% | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| 042 | Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| 044 | Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| 045 | Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| 048 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 054 | False Swipe | Normal | Physical | 40 | 100% | 40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| 065 | Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| 075 | Swords Dance | Normal | Other | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| 076 | Struggle Bug | Bug | Special | 50 | 100% | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
| 081 | X-Scissor | Bug | Physical | 80 | 100% | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 083 | Infestation | Bug | Special | 20 | 100% | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| 084 | Poison Jab | Poison | Physical | 80 | 100% | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| 087 | Swagger | Normal | Other | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| 088 | Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| 089 | U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 090 | Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| 100 | Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| H01 | Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
| ZC02 | Bravado | Normal | Other | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
| ZC12 | Compost Bomb | Grass | Special | 80 | 85% | 10 | The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier. |
| ZC40 | Noxious Acid | Bug | Special | 65 | 90% | 10 | The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy. |
| ZC51 | Restrain | Dark | Physical | 10 | 90% | 20 | The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch. |
| ZC52 | Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
| ZC53 | Hidden Gift | Normal | Other | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
| ZC54 | Clear Sky | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Tutor Moves
| Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|
| Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
| Bind | Normal | Physical | 15 | 85% | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Bug Bite | Bug | Physical | 60 | 100% | 20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
| Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
| Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
| Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
| Fury Cutter | Bug | Physical | 40 | 95% | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Leech Life | Bug | Physical | 80 | 100% | 10 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
| Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skitter Smack | Bug | Physical | 70 | 90% | 10 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Snatch | Dark | Other | — | —% | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Trip Up | Dark | Physical | 40 | 100% | 20 | An attack move that causes flinching if used on a target trying to take its turn too early. |
Egg Moves
| Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|
| Acupressure | Normal | Other | — | —% | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
| Baton Pass | Normal | Other | — | —% | 40 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Crunch | Dark | Physical | 80 | 100% | 15 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
| Drain Life | Bug | Physical | 20 | 100% | 15 | The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target. |
| Feint Attack | Dark | Physical | 60 | —% | 20 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| Lunge | Bug | Physical | 80 | 100% | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Metal Claw | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. |