| All Pokémon | « Whimsicott | Petilil | Lilligant » |
|---|---|---|---|
| New Logoran Pokémon | « Milotic | Petilil | Lilligant » |
Petilil

Official artwork by Ken Sugimori
Classification
The Bulb Pokémon
- New Logora #41
- National #548
Damage Taken*
| ×4: | N/A |
|---|---|
| ×2: | Bug Fire Flying Ice Poison |
| ×1: | Dark Dragon Fairy Fighting Ghost Normal Psychic Rock Steel |
| ×0.5: | Electric Grass Ground Water |
| ×0.25: | N/A |
| ×0: | N/A |
Abilities
- Chlorophyll
- Boosts the Pokémon’s Speed stat in sunshine.
- Own Tempo
- Prevents the Pokémon from becoming confused.
- Leaf Guard hidden ability
- Prevents status conditions in sunny weather.
Base Stats (280 total)
| HP: 45 | |
|---|---|
| Attack: 35 | |
| Defense: 50 | |
| Sp. Atk: 70 | |
| Sp. Def: 50 | |
| Speed: 30 |
Size
- Height: 1'8" / 0.5 m
- Weight: 14.6 lbs / 6.6 kg
Breeding Info
Gender Ratio
100% female
Egg Groups
Tags
Flavor Info
Pokédex Entries
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
Misc Data
- Catch Rate: 190
- Base Happiness: 70
Pokédex Categories
Color
Body Shape
Level-Up Moves
| Level | Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|---|
| 1 | Absorb | Grass | Special | 20 | 100% | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 4 | Growth | Normal | Other | — | —% | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 8 | Leech Seed | Grass | Other | — | 90% | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 10 | Sleep Powder | Grass | Other | — | 75% | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| 13 | Mega Drain | Grass | Special | 40 | 100% | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 17 | Synthesis | Grass | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 19 | Magical Leaf | Grass | Special | 60 | —% | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| 22 | Stun Spore | Grass | Other | — | 75% | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| 26 | Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 28 | Aromatherapy | Grass | Other | — | —% | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. |
| 31 | Helping Hand | Normal | Other | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| 35 | Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| 37 | Entrainment | Normal | Other | — | 100% | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| 40 | Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 44 | After You | Normal | Other | — | —% | 15 | The user helps the target and makes it use its move right after the user. |
| 46 | Leaf Storm | Grass | Special | 130 | 90% | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
TM/HM Moves
| # | Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|---|
| 006 | Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| 011 | Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 017 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 020 | Safeguard | Normal | Other | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
| 021 | Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| 022 | Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| 027 | Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| 032 | Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 042 | Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| 044 | Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| 045 | Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 048 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 053 | Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| 070 | Flash | Normal | Other | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
| 085 | Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| 086 | Grass Knot | Grass | Special | * | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| 087 | Swagger | Normal | Other | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| 088 | Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| 090 | Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| 096 | Nature Power | Normal | Other | — | —% | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| 100 | Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| H01 | Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
| ZC31 | Berry Juicer | Grass | Other | — | —% | 10 | The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP. |
| ZC52 | Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
| ZC53 | Hidden Gift | Normal | Other | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
| ZC54 | Clear Sky | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Tutor Moves
| Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|
| After You | Normal | Other | — | —% | 15 | The user helps the target and makes it use its move right after the user. |
| Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
| Bullet Seed | Grass | Physical | 25 | 100% | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
| Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
| Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
| Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
| Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Grassy Glide | Grass | Physical | 70 | 100% | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Heal Bell | Normal | Other | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| Helping Hand | Normal | Other | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| Mental Garden | Grass | Other | — | —% | 10 | A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered. |
| Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Pepper Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of spicy, stinging dust around the target that burns its skin. |
| Puzzle Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of strange dust around the target that leaves it confused and disoriented. |
| Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
| Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis | Grass | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | Grass | Other | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Egg Moves
| Move | Type | Class | Power | Acc | PP | Summary |
|---|---|---|---|---|---|---|
| Charm | Fairy | Other | — | 100% | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Grass Whistle | Grass | Other | — | 55% | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Healing Wish | Psychic | Other | — | —% | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Ingrain | Grass | Other | — | —% | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| Sweet Scent | Normal | Other | — | 100% | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |