Dusknoir

Dusknoir

Official artwork by Ken Sugimori

Classification

The Gripper Pokémon

Ghost

Damage Taken*

×4: N/A
×2: Dark Ghost
×1: Dragon Electric Fairy Fire Flying Grass Ground Ice Psychic Rock Steel Water
×0.5: Bug Poison
×0.25: N/A
×0: Fighting Normal

Abilities

Pressure
The Pokémon raises opposing Pokémon’s PP usage.
Frisk hidden ability
The Pokémon can check an opposing Pokémon’s held item.

Base Stats (525 total)

HP: 45
45
Attack: 100
100
Defense: 135
135
Sp. Atk: 65
65
Sp. Def: 135
135
Speed: 45
45

Size

  • Height: 7'3" / 2.2 m
  • Weight: 235 lbs / 106.6 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Amorphous

Tags

Stage 2, Fully evolved

Evolutionary Family

Duskull
Duskull
Base form
Dusclops
Dusclops
Level 37
Dusknoir
Dusknoir
Trade while holding Reaper Cloth

Flavor Info

Pokédex Entries

The antenna on its head captures radio waves from the world of spirits that command it to take people there.


This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.

Misc Data

  • Catch Rate: 45
  • Base Happiness: 35

Wild Held Items

  • 5% Kasib Berry

Pokédex Categories

Color

Black

Body Shape

Head and arms Head and arms

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.
1RL Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
1RL Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
1RL Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
1RL Gravity Psychic Other —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
1RL Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1 Leer Normal Other 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1 Night Shade Ghost Special * 100% 15 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
6 Disable Normal Other 100% 20 For four turns, this move prevents the target from using the move it last used.
9 Astonish Ghost Physical 30 100% 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
14 Foresight Normal Other —% 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
17 Shadow Sneak Ghost Physical 40 100% 30 The user extends its shadow and attacks the target from behind. This move always goes first.
22 Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
25 Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
30 Confuse Ray Ghost Other 100% 10 The target is exposed to a sinister ray that triggers confusion.
33 Curse Ghost Other —% 10 A move that works differently for the Ghost type than for all other types.
37 Shadow Punch Ghost Physical 60 —% 20 The user throws a punch from the shadows. This attack never misses.
40 Hex Ghost Special 65 100% 10 This relentless attack does massive damage to a target affected by status conditions.
45 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
52 Mean Look Normal Other —% 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
57 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
64 Future Sight Psychic Special 120 100% 10 Two turns after this move is used, a hunk of psychic energy attacks the target.

TM/HM Moves

# Move Type Class Power Acc PP Summary
004 Calm Mind Psychic Other —% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
013 Ice Beam Ice Special 90 100% 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
014 Blizzard Ice Special 110 70% 5 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
026 Earthquake Ground Physical 100 100% 10 The user sets off an earthquake that strikes every Pokémon around it.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
029 Psychic Psychic Special 90 100% 10 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
030 Shadow Ball Ghost Special 80 100% 15 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
031 Brick Break Fighting Physical 75 100% 15 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
041 Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
056 Fling Dark Physical * 100% 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
061 Will-O-Wisp Fire Other 85% 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
063 Embargo Dark Other 100% 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
066 Payback Dark Physical 50 100% 10 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
068 Giga Impact Normal Physical 150 90% 5 The user charges at the target using every bit of its power. The user can’t move on the next turn.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
077 Psych Up Normal Other —% 10 The user hypnotizes itself into copying any stat change made by the target.
078 Bulldoze Ground Physical 60 100% 20 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
080 Rock Slide Rock Physical 75 90% 10 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
083 Infestation Bug Special 20 100% 20 The target is infested and attacked for four to five turns. The target can’t flee during this time.
085 Dream Eater Psychic Special 100 100% 15 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
092 Trick Room Psychic Other —% 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
097 Dark Pulse Dark Special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
098 Power-Up Punch Fighting Physical 40 100% 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
ZC01 Spirit Punch Fighting Special 90 85% 15 The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack.
ZC09 Aftershock Ground Physical 60 100% 10 The user strikes the ground and causes a series of tremors that shake the target over two turns.
ZC13 Banshee Howl Ghost Special 75 95% 10 The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis.
ZC15 Piledriver Steel Physical 65 100% 20 The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat.
ZC17 Shadow Dart Ghost Special 65 100% 25 The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air.
ZC24 Psych Out Dark Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def.
ZC27 Haunted Terrain Ghost Other —% 10 The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground can cause more additional effects.
ZC32 Hyper-Focus Psychic Other —% 15 The user hones its focus to boost its Special Attack stat and accuracy.
ZC33 Lariat Fighting Physical 80 100% 20 The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing.
ZC43 Brain Press Psychic Physical * 100% 10 The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage.
ZC46 Polter Juggle Ghost Physical 30 100% 10 The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects.
ZC48 Rug Pull Dark Special * 100% 20 The user yanks the target's feet out from under it. The heavier the target, the greater the move's power.
ZC51 Restrain Dark Physical 10 90% 20 The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Bind Normal Physical 15 85% 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fire Punch Fire Physical 75 100% 15 The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch Fighting Physical 150 100% 20 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Gravity Psychic Other —% 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Ice Punch Ice Physical 75 100% 15 The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind Ice Special 55 95% 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
Laser Focus Normal Other —% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Ominous Wind Ghost Special 60 100% 5 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.
Pain Split Normal Other —% 20 The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Poltergeist Ghost Physical 110 90% 5 The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Skill Swap Psychic Other —% 10 The user employs its psychic power to exchange Abilities with the target.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite Ghost Other 100% 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Telekinesis Psychic Other —% 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thunder Punch Electric Physical 75 100% 15 The target is punched with an electrified fist. This may also leave the target with paralysis.
Trick Psychic Other 100% 10 The user catches the target off guard and swaps its held item with its own.
Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.
Wonder Room Psychic Other —% 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Egg Moves

Move Type Class Power Acc PP Summary
Destiny Bond Ghost Other —% 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Grudge Ghost Other —% 5 If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
Haze Ice Other —% 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Imprison Psychic Other —% 10 If opposing Pokémon know any move also known by the user, they are prevented from using it.
Memento Dark Other 100% 10 The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.