| 001 |
Hone Claws |
Dark |
Other |
— |
—% |
15 |
The user sharpens its claws to boost its Attack stat and accuracy. |
| 005 |
Roar |
Normal |
Other |
— |
—% |
20 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 006 |
Toxic |
Poison |
Other |
— |
90% |
10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 007 |
Hail |
Ice |
Other |
— |
—% |
10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| 010 |
Hidden Power |
Normal |
Special |
60 |
100% |
15 |
A unique attack that varies in type depending on the Pokémon using it. |
| 012 |
Taunt |
Dark |
Other |
— |
100% |
20 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 013 |
Ice Beam |
Ice |
Special |
90 |
100% |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| 014 |
Blizzard |
Ice |
Special |
110 |
70% |
5 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 015 |
Hyper Beam |
Normal |
Special |
150 |
90% |
5 |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
| 017 |
Protect |
Normal |
Other |
— |
—% |
10 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 018 |
Rain Dance |
Water |
Other |
— |
—% |
5 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 021 |
Frustration |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| 026 |
Earthquake |
Ground |
Physical |
100 |
100% |
10 |
The user sets off an earthquake that strikes every Pokémon around it. |
| 027 |
Return |
Normal |
Physical |
* |
100% |
20 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| 028 |
Dig |
Ground |
Physical |
80 |
100% |
10 |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
| 029 |
Psychic |
Psychic |
Special |
90 |
100% |
10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| 030 |
Shadow Ball |
Ghost |
Special |
80 |
100% |
15 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 031 |
Brick Break |
Fighting |
Physical |
75 |
100% |
15 |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| 032 |
Double Team |
Normal |
Other |
— |
—% |
15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| 039 |
Rock Tomb |
Rock |
Physical |
60 |
95% |
15 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
| 040 |
Aerial Ace |
Flying |
Physical |
60 |
—% |
20 |
The user confounds the target with speed, then slashes. This attack never misses. |
| 041 |
Torment |
Dark |
Other |
— |
100% |
15 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| 042 |
Facade |
Normal |
Physical |
70 |
100% |
20 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| 044 |
Rest |
Psychic |
Other |
— |
—% |
10 |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| 045 |
Attract |
Normal |
Other |
— |
100% |
15 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 046 |
Thief |
Dark |
Physical |
60 |
100% |
25 |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| 048 |
Round |
Normal |
Special |
60 |
100% |
15 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 052 |
Focus Blast |
Fighting |
Special |
120 |
70% |
5 |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
| 054 |
False Swipe |
Normal |
Physical |
40 |
100% |
40 |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| 056 |
Fling |
Dark |
Physical |
* |
100% |
10 |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| 061 |
Will-O-Wisp |
Fire |
Other |
— |
85% |
15 |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 063 |
Embargo |
Dark |
Other |
— |
100% |
15 |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| 065 |
Shadow Claw |
Ghost |
Physical |
70 |
100% |
15 |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| 066 |
Payback |
Dark |
Physical |
50 |
100% |
10 |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
| 067 |
Retaliate |
Normal |
Physical |
70 |
100% |
5 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| 068 |
Giga Impact |
Normal |
Physical |
150 |
90% |
5 |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| 071 |
Stone Edge |
Rock |
Physical |
100 |
80% |
5 |
The user stabs the target with sharpened stones from below. Critical hits land more easily. |
| 075 |
Swords Dance |
Normal |
Other |
— |
—% |
20 |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
| 077 |
Psych Up |
Normal |
Other |
— |
—% |
10 |
The user hypnotizes itself into copying any stat change made by the target. |
| 078 |
Bulldoze |
Ground |
Physical |
60 |
100% |
20 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| 079 |
Frost Breath |
Ice |
Special |
60 |
90% |
10 |
The user blows its cold breath on the target. This attack always results in a critical hit. |
| 080 |
Rock Slide |
Rock |
Physical |
75 |
90% |
10 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| 081 |
X-Scissor |
Bug |
Physical |
80 |
100% |
15 |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| 084 |
Poison Jab |
Poison |
Physical |
80 |
100% |
20 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| 085 |
Dream Eater |
Psychic |
Special |
100 |
100% |
15 |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| 087 |
Swagger |
Normal |
Other |
— |
85% |
15 |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| 088 |
Sleep Talk |
Normal |
Other |
— |
—% |
10 |
While it is asleep, the user randomly uses one of the moves it knows. |
| 090 |
Substitute |
Normal |
Other |
— |
—% |
10 |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| 092 |
Trick Room |
Psychic |
Other |
— |
—% |
5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 094 |
Rock Smash |
Fighting |
Physical |
40 |
100% |
15 |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
| 097 |
Dark Pulse |
Dark |
Special |
80 |
100% |
15 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| 098 |
Power-Up Punch |
Fighting |
Physical |
40 |
100% |
20 |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| 100 |
Confide |
Normal |
Other |
— |
—% |
20 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| H01 |
Cut |
Steel |
Physical |
65 |
95% |
20 |
The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
| H04 |
Strength |
Normal |
Physical |
80 |
100% |
15 |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| ZC02 |
Bravado |
Normal |
Other |
— |
100% |
20 |
The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
| ZC06 |
Diamond Claw |
Rock |
Physical |
50 |
90% |
10 |
The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat. |
| ZC08 |
Daring Dash |
Normal |
Physical |
95 |
85% |
15 |
The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
| ZC09 |
Aftershock |
Ground |
Physical |
60 |
100% |
10 |
The user strikes the ground and causes a series of tremors that shake the target over two turns. |
| ZC13 |
Banshee Howl |
Ghost |
Special |
75 |
95% |
10 |
The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis. |
| ZC15 |
Piledriver |
Steel |
Physical |
65 |
100% |
20 |
The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat. |
| ZC17 |
Shadow Dart |
Ghost |
Special |
65 |
100% |
25 |
The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air. |
| ZC18 |
Winter Lance |
Ice |
Special |
70 |
100% |
15 |
The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities. |
| ZC21 |
Crystallize |
Rock |
Other |
— |
—% |
20 |
The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense. |
| ZC24 |
Psych Out |
Dark |
Other |
— |
100% |
20 |
The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def. |
| ZC27 |
Haunted Terrain |
Ghost |
Other |
— |
—% |
10 |
The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground can cause more additional effects. |
| ZC33 |
Lariat |
Fighting |
Physical |
80 |
100% |
20 |
The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing. |
| ZC34 |
Glacier Crush |
Ice |
Physical |
120 |
100% |
10 |
A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn. |
| ZC37 |
Cold Shower |
Water |
Other |
— |
100% |
15 |
A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal. |
| ZC42 |
Snow Throw |
Ice |
Physical |
65 |
100% |
20 |
The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| ZC46 |
Polter Juggle |
Ghost |
Physical |
30 |
100% |
10 |
The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects. |
| ZC48 |
Rug Pull |
Dark |
Special |
* |
100% |
20 |
The user yanks the target's feet out from under it. The heavier the target, the greater the move's power. |
| ZC51 |
Restrain |
Dark |
Physical |
10 |
90% |
20 |
The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch. |
| ZC52 |
Berry Share |
Normal |
Other |
— |
—% |
10 |
The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
| ZC53 |
Hidden Gift |
Normal |
Other |
— |
—% |
10 |
A unique attack that varies in effect depending on the Pokémon using it. |
| ZC54 |
Clear Sky |
Normal |
Other |
— |
—% |
5 |
The user clears the skies and calms the wind, returning the weather to normal. |