All Pokémon | « Lyrissimo | Chantirrus | Vulkhet » |
---|---|---|---|
Phoenixdex Pokémon | « Lyrissimo | Chantirrus | Vulkhet » |
New Logoran Pokémon | « Altaria | Chantirrus | Vulkhet » |
Other Chantirrus Forms | Mega Chantirrus |
Chantirrus
Classification
The Serenading Pokémon
- New Logora #71
- National #1193
Damage Taken*
×4: | N/A |
---|---|
×2: | Electric Ice Poison Rock Steel |
×1: | Fairy Fire Flying Ghost Normal Psychic Water |
×0.5: | Dark Grass |
×0.25: | Bug Fighting |
×0: | Dragon Ground |
Abilities
- Natural Cure
- All status conditions heal when the Pokémon switches out.
- Cloud Nine hidden ability
- Eliminates the effects of weather.
Base Stats (490 total)
HP: 70 | |
---|---|
Attack: 75 | |
Defense: 70 | |
Sp. Atk: 80 | |
Sp. Def: 90 | |
Speed: 105 |
Size
- Height: 4'7" / 1.4 m
- Weight: 60 lbs / 27.2 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Stage 1, Fully evolved, Has functional form, Has canon relative
[?]Evolutionary Family
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Flavor Info
Pokédex Entries
Droplets of water gather around a Chantirrus's tail as it flies, leaving a stream of iridescent clouds in the sky wherever it goes. Chantirrus are so rare and reclusive that spotting a shimmering rainbow trail is said to portend incredible good fortune.
Chantirrus sing so beautifully that anyone who hears their voices is instantly rejuvenated. People follow their rainbow trails for miles and miles in hopes of finding these rare Pokémon and listening to their magical song.
Name Origin
chanteuse, a singer + cirrus
Misc Data
- Catch Rate: 45
- Base Happiness: 70
Pokédex Categories
Color
Body Shape
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1RL | Sky Attack | Flying | Physical | 140 | 90% | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
1RL | Heal Pulse | Psychic | Other | — | —% | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
1 | Peck | Flying | Physical | 35 | 100% | 35 | The target is jabbed with a sharply pointed beak or horn. |
1 | Growl | Normal | Other | — | 100% | 40 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
3 | Astonish | Ghost | Physical | 30 | 100% | 15 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
5 | Sing | Normal | Other | — | 55% | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
7 | Fury Attack | Normal | Physical | 15 | 85% | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
9 | Lucky Chant | Normal | Other | — | —% | 30 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
11 | Disarming Voice | Fairy | Special | 40 | —% | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
14 | Mist | Ice | Other | — | —% | 30 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
17 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
20 | Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
23 | Take Down | Normal | Physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
26 | Refresh | Normal | Other | — | —% | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
30 | Fairy Dance | Fairy | Other | — | —% | 20 | The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats. |
34 | Cotton Guard | Grass | Other | — | —% | 10 | The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. |
35 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
40 | Dragon Pulse | Dragon | Special | 85 | 100% | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
46 | Perish Song | Normal | Other | — | —% | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
52 | Moonblast | Fairy | Special | 95 | 100% | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. |
59 | Sky Attack | Flying | Physical | 140 | 90% | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
001 | Hone Claws | Dark | Other | — | —% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
003 | Psyshock | Psychic | Special | 80 | 100% | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
004 | Calm Mind | Psychic | Other | — | —% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
006 | Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
013 | Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
015 | Hyper Beam | Normal | Special | 150 | 90% | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
016 | Light Screen | Psychic | Other | — | —% | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
017 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
018 | Rain Dance | Water | Other | — | —% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
019 | Roost | Flying | Other | — | —% | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
020 | Safeguard | Normal | Other | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
021 | Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
022 | Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
027 | Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
029 | Psychic | Psychic | Special | 90 | 100% | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
032 | Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
033 | Reflect | Psychic | Other | — | —% | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
040 | Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
042 | Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
044 | Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
048 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
049 | Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
051 | Steel Wing | Steel | Physical | 70 | 90% | 25 | The target is hit with wings of steel. This may also raise the user’s Defense stat. |
053 | Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
059 | Incinerate | Fire | Special | 60 | 100% | 15 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
068 | Giga Impact | Normal | Physical | 150 | 90% | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
070 | Flash | Normal | Other | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
077 | Psych Up | Normal | Other | — | —% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
085 | Dream Eater | Psychic | Special | 100 | 100% | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
087 | Swagger | Normal | Other | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
088 | Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
089 | U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
090 | Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
094 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. |
099 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
100 | Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
H02 | Fly | Flying | Physical | 90 | 95% | 15 | The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. |
ZC04 | Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
ZC07 | Windstorm | Flying | Special | 110 | 85% | 10 | The user generates a fearsome gale that bowls over the opposing team. |
ZC08 | Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
ZC19 | Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
ZC28 | High-Speed Dive | Flying | Physical | * | 80% | 10 | The user soars up and builds up Speed in the first turn, then dives at the target on the next turn. The heavier the user, the greater the move's power. |
ZC35 | Rainbow Wall | Fairy | Other | — | —% | 10 | A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns. |
ZC38 | Radiant Claw | Dragon | Physical | 80 | 100% | 10 | The user slashes with claws glowing with powerful golden energy. This attack does special damage. |
ZC44 | Turbulence | Flying | Other | — | 85% | 15 | The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle. |
ZC45 | Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
ZC52 | Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
ZC53 | Hidden Gift | Normal | Other | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
ZC54 | Clear Sky | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Air Cutter | Flying | Special | 60 | 95% | 25 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Defog | Flying | Other | — | —% | 15 | A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Dragon Pulse | Dragon | Special | 85 | 100% | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
Dual Wingbeat | Flying | Physical | 40 | 90% | 10 | The user slams the target with its wings. The target is hit twice in a row. |
Dust Guard | Bug | Other | — | —% | 25 | The user cloaks itself with a veil of shimmering scales and spores that prevents move side effects for five turns. |
Eagle Eye | Flying | Other | — | —% | 10 | The user focuses its keen vision on its targets, drastically raising its accuracy. |
Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Heal Bell | Normal | Other | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Heat Wave | Fire | Special | 95 | 90% | 10 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
Hyper Voice | Normal | Special | 90 | 100% | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Magic Room | Psychic | Other | — | —% | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Misty Explosion | Fairy | Special | 100 | 100% | 5 | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Ominous Wind | Ghost | Special | 60 | 100% | 5 | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
Outrage | Dragon | Physical | 120 | 100% | 10 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Pluck | Flying | Physical | 60 | 100% | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Sky Attack | Flying | Physical | 140 | 90% | 5 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Tailwind | Flying | Other | — | —% | 15 | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
Twister | Dragon | Special | 40 | 100% | 20 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Agility | Psychic | Other | — | —% | 30 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Dragon Rush | Dragon | Physical | 100 | 75% | 10 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
Feather Dance | Flying | Other | — | 100% | 15 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
Haze | Ice | Other | — | —% | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Power Swap | Psychic | Other | — | —% | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Pursuit | Dark | Physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
Rage | Normal | Physical | 20 | 100% | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Other Moves
Move | Type | Class | Power | Acc | PP | Summary | Learned |
---|---|---|---|---|---|---|---|
Mirror Move | Flying | Other | — | —% | 20 | The user counters the target by mimicking the target’s last move. | as Swablu (level 30) |