| All Pokémon | « Mawile | Aron | Lairon » | 
|---|---|---|---|
| New Logoran Pokémon | « Bitemare | Aron | Lairon » | 
Aron

Official artwork by Ken Sugimori
Classification
The Iron Armor Pokémon
- New Logora #182
- National #304
Damage Taken*
| ×4: | Fighting Ground | 
|---|---|
| ×2: | Water | 
| ×1: | Dark Electric Fire Ghost Grass Steel | 
| ×0.5: | Bug Dragon Fairy Ice Psychic Rock | 
| ×0.25: | Flying Normal | 
| ×0: | Poison | 
Abilities
- Sturdy
- It cannot be knocked out with one hit.
- Rock Head
- Protects the Pokémon from recoil damage.
- Heavy Metal hidden ability
- Doubles the Pokémon’s weight.
Base Stats (330 total)
| HP: 50 | |
|---|---|
| Attack: 70 | |
| Defense: 100 | |
| Sp. Atk: 40 | |
| Sp. Def: 40 | |
| Speed: 30 | 
Size
- Height: 1'4" / 0.4 m
- Weight: 132.3 lbs / 60 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Flavor Info
Pokédex Entries
Aron has a body of steel. With one all-out charge, this Pokémon can demolish even a heavy dump truck. The destroyed dump truck then becomes a handy meal for the Pokémon.
A Pokémon that is clad in steel armor. A new suit of armor is made when it evolves. The old, discarded armor is salvaged as metal for making iron products.
Misc Data
- Catch Rate: 180
- Base Happiness: 35
Wild Held Items
- 5% Hard Stone
Pokédex Categories
Color
Body Shape
Locations
| New Logora | Dingbat Cave, Fulgurok Caves | 
|---|
Level-Up Moves
| Level | Move | Type | Class | Power | Acc | PP | Summary | 
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 | A physical attack in which the user charges and slams into the target with its whole body. | 
| 1 | Harden | Normal | Other | — | —% | 30 | The user stiffens all the muscles in its body to raise its Defense stat. | 
| 4 | Mud-Slap | Ground | Special | 20 | 100% | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | 
| 7 | Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| 10 | Metal Claw | Steel | Physical | 50 | 95% | 35 | The target is raked with steel claws. This may also raise the user’s Attack stat. | 
| 13 | Rock Tomb | Rock | Physical | 60 | 95% | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | 
| 16 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 19 | Roar | Normal | Other | — | —% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| 22 | Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | 
| 25 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| 28 | Take Down | Normal | Physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| 31 | Metal Sound | Steel | Other | — | 85% | 40 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | 
| 34 | Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | 
| 37 | Iron Defense | Steel | Other | — | —% | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | 
| 40 | Double-Edge | Normal | Physical | 120 | 100% | 15 | A reckless, life-risking tackle. This also damages the user quite a lot. | 
| 43 | Autotomize | Steel | Other | — | —% | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| 46 | Heavy Slam | Steel | Physical | * | 100% | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | 
| 49 | Metal Burst | Steel | Physical | * | 100% | 10 | The user retaliates with much greater power against the target that last inflicted damage on it. | 
| 52 | Boulder Crash | Rock | Physical | 130 | 90% | 10 | The target is crushed when the user falls on top of it. If it misses, the user is hurt instead. | 
TM/HM Moves
| # | Move | Type | Class | Power | Acc | PP | Summary | 
|---|---|---|---|---|---|---|---|
| 001 | Hone Claws | Dark | Other | — | —% | 15 | The user sharpens its claws to boost its Attack stat and accuracy. | 
| 005 | Roar | Normal | Other | — | —% | 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| 006 | Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| 010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. | 
| 011 | Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | 
| 017 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 018 | Rain Dance | Water | Other | — | —% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| 021 | Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | 
| 026 | Earthquake | Ground | Physical | 100 | 100% | 10 | The user sets off an earthquake that strikes every Pokémon around it. | 
| 027 | Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | 
| 028 | Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | 
| 032 | Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| 037 | Sandstorm | Rock | Other | — | —% | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 039 | Rock Tomb | Rock | Physical | 60 | 95% | 15 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | 
| 040 | Aerial Ace | Flying | Physical | 60 | —% | 20 | The user confounds the target with speed, then slashes. This attack never misses. | 
| 042 | Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| 044 | Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | 
| 045 | Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| 048 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| 065 | Shadow Claw | Ghost | Physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| 069 | Rock Polish | Rock | Other | — | —% | 20 | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | 
| 078 | Bulldoze | Ground | Physical | 60 | 100% | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| 080 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| 087 | Swagger | Normal | Other | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | 
| 088 | Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | 
| 090 | Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | 
| 094 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | 
| 100 | Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | 
| H01 | Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. | 
| H04 | Strength | Normal | Physical | 80 | 100% | 15 | The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | 
| ZC06 | Diamond Claw | Rock | Physical | 50 | 90% | 10 | The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat. | 
| ZC09 | Aftershock | Ground | Physical | 60 | 100% | 10 | The user strikes the ground and causes a series of tremors that shake the target over two turns. | 
| ZC21 | Crystallize | Rock | Other | — | —% | 20 | The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense. | 
| ZC22 | Sandblast | Ground | Physical | 55 | 95% | 10 | The user fires a high-pressure stream of sand at the target. It may also burn the target. | 
| ZC30 | Magnet Switch | Steel | Special | 40 | 100% | 10 | The target is blasted away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| ZC49 | Pulverize | Steel | Physical | 130 | 90% | 5 | The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat. | 
| ZC52 | Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. | 
| ZC53 | Hidden Gift | Normal | Other | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. | 
| ZC54 | Clear Sky | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. | 
Tutor Moves
| Move | Type | Class | Power | Acc | PP | Summary | 
|---|---|---|---|---|---|---|
| Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. | 
| Ancient Power | Rock | Special | 60 | 100% | 5 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | 
| Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. | 
| Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. | 
| Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. | 
| Earth Power | Ground | Special | 90 | 100% | 10 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | 
| Endeavor | Normal | Physical | * | 100% | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. | 
| Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. | 
| Fury Cutter | Bug | Physical | 40 | 95% | 20 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Iron Defense | Steel | Other | — | —% | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. | 
| Iron Head | Steel | Physical | 80 | 100% | 15 | The user slams the target with its steel-hard head. This may also make the target flinch. | 
| Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | 
| Magnet Rise | Electric | Other | — | —% | 10 | The user levitates using electrically generated magnetism for five turns. | 
| Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | 
| Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. | 
| Shock Wave | Electric | Special | 60 | —% | 20 | The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Spite | Ghost | Other | — | 100% | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| Stealth Rock | Rock | Other | — | —% | 20 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
| Steel Beam | Steel | Special | 140 | 95% | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | 
| Steel Roller | Steel | Physical | 130 | 100% | 5 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | 
| Superpower | Fighting | Physical | 120 | 100% | 5 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | 
| Uproar | Normal | Special | 90 | 100% | 10 | The user attacks in an uproar for three turns. During that time, no one can fall asleep. | 
| Water Pulse | Water | Special | 60 | 100% | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
Egg Moves
| Move | Type | Class | Power | Acc | PP | Summary | 
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100% | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Curse | Ghost | Other | — | —% | 10 | A move that works differently for the Ghost type than for all other types. | 
| Dragon Rush | Dragon | Physical | 100 | 75% | 10 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | 
| Head Smash | Rock | Physical | 150 | 80% | 5 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | 
| Reversal | Fighting | Physical | * | 100% | 15 | An all-out attack that becomes more powerful the less HP the user has. | 
| Screech | Normal | Other | — | 85% | 40 | An earsplitting screech harshly lowers the target’s Defense stat. | 
| Smelling Salts | Normal | Physical | 70 | 100% | 10 | This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. | 
| Stomp | Normal | Physical | 65 | 100% | 20 | The target is stomped with a big foot. This may also make the target flinch. | 



