All Moves | « Grassy Glide | Grassy Terrain | Gravity » |
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Grassy Terrain
Type
Damage Dealt*
×2: | Ground Rock Water |
---|---|
×1: | Dark Electric Fairy Fighting Ghost Ice Normal Psychic |
×0.5: | Bug Dragon Fire Flying Grass Poison Steel |
×0: | N/A |
Stats
Base Power | Power Points | Accuracy |
---|---|---|
— | 10 | —% |
Effect Chance | Priority | Target |
—% | 0 | Entire field |
Move Flags
N/A
Flavor Text
The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.Effect
For five turns, heals all Pokémon on the ground (i.e., not Flying, Levitating, holding an Air Balloon or under the effects of Magnet Rise or Telekinesis) for 1/16 their max HP at the end of each turn and strengthens their Grass moves to 1.3× their power. Halves the power of Aftershock, Bulldoze, Earthquake, Magnitude, Pressure Wave and Shear Wave, even during a Single Battle.
If the user is holding Terrain Extender, this effect lasts for eight turns instead of five.
Changes Nature Power to Energy Ball, causes Secret Power to look like Vine Whip and have a chance to put the target to sleep, and causes Camouflage to change the user into a Grass-type.
Defog removes this effect from the field.