All Moves | « Endeavor | Endure | Energy Ball » |
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Endure
Type
Damage Dealt*
×2: | N/A |
---|---|
×1: | Bug Dark Dragon Electric Fairy Fighting Fire Flying Grass Ground Ice Normal Poison Psychic Water |
×0.5: | Rock Steel |
×0: | Ghost |
Stats
Base Power | Power Points | Accuracy |
---|---|---|
— | 10 | —% |
Effect Chance | Priority | Target |
—% | 4 | User |
Taught via
Move TutorMove Flags
N/A
Flavor Text
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.Effect
The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard on the last turn, the chance of using this move successfully is reduced to 50%.
This move cannot be selected by Assist, Metronome or Parodize.