Sheleras

Sheleras

Classification

The Sprinting Pokémon

Grass Electric

Damage Taken*

×4: N/A
×2: Bug Fire Ice Poison
×1: Dark Dragon Fairy Fighting Flying Ghost Ground Normal Psychic Rock
×0.5: Grass Steel Water
×0.25: Electric
×0: N/A

Abilities

Chlorophyll
Boosts the Pokémon’s Speed stat in sunshine.
Grass Cloak
Boosts evasion in Grassy Terrain.
Lightning Rod hidden ability
Draws in all Electric-type moves to boost its Sp. Atk stat.

Base Stats (505 total)

HP: 60
60
Attack: 85
85
Defense: 50
50
Sp. Atk: 80
80
Sp. Def: 75
75
Speed: 155
155

Size

  • Height: 5'3" / 1.6 m
  • Weight: 101.5 lbs / 46 kg

Breeding Info

Gender Ratio

50% male
50% female

50% male / 50% female

Egg Groups

Field

Tags

Basic, Single-stage, Fully evolved

Creative Commons License [?]

Evolutionary Family

Sheleras
Sheleras
Does not evolve

Flavor Info

Pokédex Entries

A Sheleras's coat allows it to conceal itself almost perfectly in the tall grasses of plains and savannas. They're incredibly fast but tire easily, so rather than chase prey outright they make a series of lightning-fast attacks before disappearing again.


Few Pokémon are faster than a Sheleras running at full speed. They move through the tall grass so quickly and smoothly that by the time you notice the grass rustling, they're already long gone.

Name Origin

celerity + cheetah

Misc Data

  • Catch Rate: 45
  • Base Happiness: 70

Pokédex Categories

Color

Green

Body Shape

Quadrupedal Quadrupedal

Locations

Level-Up Moves

Level Move Type Class Power Acc PP Summary
1RL Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.
1 Quick Attack Normal Physical 40 100% 30 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1 Thunder Shock Electric Special 40 100% 30 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1 Leer Normal Other 100% 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
7 Charge Electric Other —% 20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
9 Pursuit Dark Physical 40 100% 20 An attack move that inflicts double damage if used on a target that is switching out of battle.
14 Rough Swipe Grass Physical 30 100% 30 The user swipes at the foe with rough skin, bark, spines, etc.. It may also lower the target's Defense stat.
17 Agility Psychic Other —% 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
23 Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
25 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
30 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
33 Grassy Terrain Grass Other —% 10 The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
39 Crosscut Leaf Grass Physical 75 95% 10 The user slashes the target with a saw-like leaf edge. This may also lower the target’s Defense stat.
41 Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
46 Me First Normal Other —% 20 The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.
49 Frenzy Strike Normal Physical 15 85% 10 The user throws itself at the target with frantic speed two to five times in a row. This move always goes first.

TM/HM Moves

# Move Type Class Power Acc PP Summary
001 Hone Claws Dark Other —% 15 The user sharpens its claws to boost its Attack stat and accuracy.
006 Toxic Poison Other 90% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
010 Hidden Power Normal Special 60 100% 15 A unique attack that varies in type depending on the Pokémon using it.
011 Sunny Day Fire Other —% 5 The user intensifies the sun for five turns, powering up Fire-type moves.
012 Taunt Dark Other 100% 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
015 Hyper Beam Normal Special 150 90% 5 The target is attacked with a powerful beam. The user can’t move on the next turn.
016 Light Screen Psychic Other —% 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns.
017 Protect Normal Other —% 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
018 Rain Dance Water Other —% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
021 Frustration Normal Physical * 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer.
022 Solar Beam Grass Special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
024 Thunderbolt Electric Special 90 100% 15 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
025 Thunder Electric Special 110 70% 10 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
027 Return Normal Physical * 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer.
028 Dig Ground Physical 80 100% 10 The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
032 Double Team Normal Other —% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
033 Reflect Psychic Other —% 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
040 Aerial Ace Flying Physical 60 —% 20 The user confounds the target with speed, then slashes. This attack never misses.
041 Torment Dark Other 100% 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
042 Facade Normal Physical 70 100% 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
044 Rest Psychic Other —% 10 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
045 Attract Normal Other 100% 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
046 Thief Dark Physical 60 100% 25 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
048 Round Normal Special 60 100% 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
053 Energy Ball Grass Special 90 100% 10 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
054 False Swipe Normal Physical 40 100% 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
057 Charge Beam Electric Special 50 90% 10 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
065 Shadow Claw Ghost Physical 70 100% 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
070 Flash Normal Other 100% 20 The user flashes a bright light that cuts the target’s accuracy.
072 Volt Switch Electric Special 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
073 Thunder Wave Electric Other 90% 20 The user launches a weak jolt of electricity that paralyzes the target.
075 Swords Dance Normal Other —% 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
086 Grass Knot Grass Special * 100% 20 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
087 Swagger Normal Other 85% 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
088 Sleep Talk Normal Other —% 10 While it is asleep, the user randomly uses one of the moves it knows.
089 U-turn Bug Physical 70 100% 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
090 Substitute Normal Other —% 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
093 Wild Charge Electric Physical 90 100% 15 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
094 Rock Smash Fighting Physical 40 100% 15 The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
096 Nature Power Normal Other —% 20 An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
100 Confide Normal Other —% 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
H01 Cut Steel Physical 65 95% 20 The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles.
ZC02 Bravado Normal Other 100% 20 The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense.
ZC08 Daring Dash Normal Physical 95 85% 15 The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed.
ZC11 Static Strike Electric Physical 60 95% 10 A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target.
ZC25 Pulse Storm Electric Special 20 100% 15 The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row.
ZC31 Berry Juicer Grass Other —% 10 The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP.
ZC39 Crosscut Leaf Grass Physical 75 95% 10 The user slashes the target with a saw-like leaf edge. This may also lower the target’s Defense stat.
ZC52 Berry Share Normal Other —% 10 The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch.
ZC53 Hidden Gift Normal Other —% 10 A unique attack that varies in effect depending on the Pokémon using it.
ZC54 Clear Sky Normal Other —% 5 The user clears the skies and calms the wind, returning the weather to normal.

Tutor Moves

Move Type Class Power Acc PP Summary
Amaze Normal Physical * 100% 15 The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is.
Bullet Seed Grass Physical 25 100% 30 The user forcefully shoots seeds at the target two to five times in a row.
Captivate Normal Other 100% 20 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Confound Normal Special * 100% 15 The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is.
Dazzle Normal Special * 100% 15 The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is.
Demolish Normal Physical * 100% 15 The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is.
Endure Normal Other —% 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Enthrall Normal Special * 100% 15 The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is.
Fury Cutter Bug Physical 40 95% 20 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Giga Drain Grass Special 75 100% 10 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Grassy Glide Grass Physical 70 100% 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Headbutt Normal Physical 70 100% 15 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Iron Tail Steel Physical 100 75% 15 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Jump-Start Electric Other —% 20 The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats.
Laser Focus Normal Other —% 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Magnet Rise Electric Other —% 10 The user levitates using electrically generated magnetism for five turns.
Natural Gift Normal Physical * 100% 15 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.
Rising Voltage Electric Special 70 100% 20 The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Secret Power Normal Physical 70 100% 20 The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.
Seed Bomb Grass Physical 80 100% 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Shock Wave Electric Special 60 —% 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam Bug Special 75 100% 15 The user attacks with a sinister beam of light. This may also confuse the target.
Skitter Smack Bug Physical 70 90% 10 The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
Snatch Dark Other —% 10 The user steals the effects of any attempts to use a healing or stat-changing move.
Snore Normal Special 50 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Sucker Punch Dark Physical 70 100% 5 This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift Normal Special 60 —% 20 Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Synthesis Grass Other —% 5 The user restores its own HP. The amount of HP regained varies with the weather.
Trip Up Dark Physical 40 100% 20 An attack move that causes flinching if used on a target trying to take its turn too early.
White Garden Grass Other —% 10 A garden of plants with soothing, healing aromas grows for five turns. Lowered stats are repaired instantly.
Worry Seed Grass Other 100% 10 A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Egg Moves

Move Type Class Power Acc PP Summary
Assist Normal Other —% 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Feint Attack Dark Physical 60 —% 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Detect Fighting Other —% 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Fake Out Normal Physical 40 100% 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fury Swipes Normal Physical 18 80% 15 The target is raked with sharp claws or scythes quickly two to five times in a row.
Grass Whistle Grass Other 55% 15 The user plays a pleasant melody that lulls the target into a deep sleep.
Growth Normal Other —% 20 The user’s body grows all at once, raising the Attack and Sp. Atk stats.
Leech Seed Grass Other 90% 10 A seed is planted on the target. It steals some HP from the target every turn.
Thunder Fang Electric Physical 65 95% 15 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Other Official Images

(click thumbnail to enlarge)

Shiny Sheleras
Shiny version.

Design History

(click thumbnail to enlarge.)

Sheleras 2.0 (2019)
Same lightning bolt base, but with a few more spot-like spots in addition to some stripes, and a few extra areas of pattern and color for a little more visual interest.
Sheleras 1.0 (c. 2010)
The 'lightning bolt' body shape was an interesting idea, and the stripes were intended to look like a king cheetah, but it was otherwise a little simplistic and dull.

Artwork

(click thumbnail to enlarge. the works below are not included in any CC license that may apply to the fakemon/form depicted on this page. ask the original creator's permission before attempting to use anything shown below.)

Fanart by pathos
Based on an earlier design.