All Pokémon | « Cinnamoll | Nanalix | Pinnipaw » |
---|---|---|---|
Phoenixdex Pokémon | « Cinnamoll | Nanalix | Pinnipaw » |
Accolanto-Calivera Pokémon | « Cinnamoll | Nanalix | Pinnipaw » |
Nanalix
Classification
The Ice Trail Pokémon
- Accolanto-Calivera #190
- National #1088
Damage Taken*
×4: | N/A |
---|---|
×2: | Fighting Fire Rock Steel |
×1: | Bug Dark Dragon Electric Fairy Flying Ghost Grass Ground Normal Poison Psychic Water |
×0.5: | Ice |
×0.25: | N/A |
×0: | N/A |
Abilities
- Frozen Armor
- Boosts the Defense stat when hit by an Ice-type move.
- Unaware
- Ignores the opposing Pokémon’s stat changes.
- Dry Skin hidden ability
- Reduces HP if it’s hot. Water restores HP.
Base Stats (495 total)
HP: 105 | |
---|---|
Attack: 40 | |
Defense: 80 | |
Sp. Atk: 115 | |
Sp. Def: 115 | |
Speed: 40 |
Size
- Height: 3'3" / 1 m
- Weight: 82.8 lbs / 37.6 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Basic, Single-stage, Fully evolved
[?]Evolutionary Family
|
Flavor Info
Pokédex Entries
Anything that tries to follow a Nanalix's trail will slip and slide uncontrollably. Nanalix sit at the end of their trails, waiting with open mouths for something to come sliding down.
Each Nanalix has a sweet smell and a unique flavor. Unfortunately, all of the flavors taste like slime. Many new Nanalix trainers first learn this when they try to lick the icy humps on their Pokémon's back.
Name Origin
banana slug/banana split + licks + Ariolimax, the genus of the banana slug
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1 | Lick | Ghost | Physical | 30 | 100% | 30 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
4 | Sweet Scent | Normal | Other | — | 100% | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
7 | Defense Curl | Normal | Other | — | —% | 40 | The user curls up to conceal weak spots and raise its Defense stat. |
9 | Powder Snow | Ice | Special | 40 | 100% | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
14 | Ice Ball | Ice | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
17 | Follow Me | Normal | Other | — | —% | 20 | The user draws attention to itself, making all targets take aim only at the user. |
22 | Freeze-Dry | Ice | Special | 70 | 100% | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
27 | Acid Armor | Poison | Other | — | —% | 20 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
31 | Oil Slick | Poison | Other | — | —% | 15 | The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult. |
37 | Ice Water | Water | Special | 80 | 100% | 15 | The user shoots painfully cold water at its target. This may also freeze the target. |
40 | Stockpile | Normal | Other | — | —% | 20 | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
40 | Spit Up | Normal | Special | * | 100% | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |
40 | Swallow | Normal | Other | — | —% | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
46 | Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
51 | Hail | Ice | Other | — | —% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
55 | Avalanche | Ice | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
006 | Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
007 | Hail | Ice | Other | — | —% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
012 | Taunt | Dark | Other | — | 100% | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
013 | Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
014 | Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
017 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
018 | Rain Dance | Water | Other | — | —% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
021 | Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
027 | Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
032 | Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
042 | Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
044 | Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
048 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
064 | Explosion | Normal | Physical | 250 | 100% | 5 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
074 | Gyro Ball | Steel | Physical | * | 100% | 5 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
076 | Struggle Bug | Bug | Special | 50 | 100% | 20 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
077 | Psych Up | Normal | Other | — | —% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
079 | Frost Breath | Ice | Special | 60 | 90% | 10 | The user blows its cold breath on the target. This attack always results in a critical hit. |
087 | Swagger | Normal | Other | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
088 | Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
090 | Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
100 | Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
ZC18 | Winter Lance | Ice | Special | 70 | 100% | 15 | The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities. |
ZC21 | Crystallize | Rock | Other | — | —% | 20 | The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense. |
ZC26 | Oil Slick | Poison | Other | — | —% | 15 | The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult. |
ZC31 | Berry Juicer | Grass | Other | — | —% | 10 | The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP. |
ZC34 | Glacier Crush | Ice | Physical | 120 | 100% | 10 | A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn. |
ZC36 | Mudslide | Ground | Special | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
ZC37 | Cold Shower | Water | Other | — | 100% | 15 | A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal. |
ZC45 | Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
ZC52 | Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
ZC53 | Hidden Gift | Normal | Other | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
ZC54 | Clear Sky | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
After You | Normal | Other | — | —% | 15 | The user helps the target and makes it use its move right after the user. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Avalanche | Ice | Physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Heal Bell | Normal | Other | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Ice Water | Water | Special | 80 | 100% | 15 | The user shoots painfully cold water at its target. This may also freeze the target. |
Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Magic Coat | Psychic | Other | — | —% | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Pain Split | Normal | Other | — | —% | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Signal Beam | Bug | Special | 75 | 100% | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Body Slam | Normal | Physical | 85 | 100% | 15 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Mud Bomb | Ground | Special | 65 | 85% | 10 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
Recover | Normal | Other | — | —% | 10 | Restoring its own cells, the user restores its own HP by half of its max HP. |
Sheer Cold | Ice | Special | * | 30% | 5 | The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
Trump Card | Normal | Special | * | —% | 5 | The fewer PP this move has, the greater its power. |