All Pokémon | « Fulminaja | Hollimin | Varchani » |
---|---|---|---|
Phoenixdex Pokémon | « Fulminaja | Hollimin | Varchani » |
Faelani Pokémon | « Lucario | Hollimin | Delibird » |
Hollimin
Classification
The Sharing Pokémon
- Faelan #124
- National #1389
Damage Taken*
×4: | Poison |
---|---|
×2: | Fire Flying Ice Steel |
×1: | Bug Fairy Ghost Normal Psychic Rock |
×0.5: | Dark Electric Fighting Grass Ground Water |
×0.25: | N/A |
×0: | Dragon |
Abilities
- Snow Cloak
- Boosts evasion in a hailstorm.
- Symbiosis
- The Pokémon can pass an item to an ally.
- Ripen hidden ability
- Ripens Berries and doubles their effect.
Base Stats (330 total)
HP: 40 | |
---|---|
Attack: 60 | |
Defense: 50 | |
Sp. Atk: 45 | |
Sp. Def: 50 | |
Speed: 85 |
Size
- Height: 1'11" / 0.6 m
- Weight: 18.7 lbs / 8.5 kg
Breeding Info
Gender Ratio
50% male / 50% female
Egg Groups
Tags
Basic, Single-stage, Fully evolved
[?]Evolutionary Family
|
Flavor Info
Pokédex Entries
The only thing a Hollimin loves more than its favorite Hollex Berries is sharing the rare Berries with others. Some have been seen gathering berries for Delibird to share with all the other Pokémon in the area.
No one but Hollimin seems to know where Hollex Berries grow naturally. They won't share the secret location with anyone, not even Delibird.
Name Origin
holly berry + holiday + ermine
Misc Data
- Catch Rate: 45
- Base Happiness: 70
Wild Held Items
- 50% Yache Berry
- 5% Hollex Berry
Pokédex Categories
Color
Body Shape
Locations
Level-Up Moves
Level | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
1 | Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
1 | Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
TM/HM Moves
# | Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|---|
006 | Toxic | Poison | Other | — | 90% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
007 | Hail | Ice | Other | — | —% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
010 | Hidden Power | Normal | Special | 60 | 100% | 15 | A unique attack that varies in type depending on the Pokémon using it. |
011 | Sunny Day | Fire | Other | — | —% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
013 | Ice Beam | Ice | Special | 90 | 100% | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
014 | Blizzard | Ice | Special | 110 | 70% | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
017 | Protect | Normal | Other | — | —% | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
020 | Safeguard | Normal | Other | — | —% | 25 | The user creates a protective field that prevents status conditions for five turns. |
021 | Frustration | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
022 | Solar Beam | Grass | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
027 | Return | Normal | Physical | * | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
028 | Dig | Ground | Physical | 80 | 100% | 10 | The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
032 | Double Team | Normal | Other | — | —% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
033 | Reflect | Psychic | Other | — | —% | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
042 | Facade | Normal | Physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
044 | Rest | Psychic | Other | — | —% | 10 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
045 | Attract | Normal | Other | — | 100% | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
046 | Thief | Dark | Physical | 60 | 100% | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
048 | Round | Normal | Special | 60 | 100% | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
049 | Echoed Voice | Normal | Special | 40 | 100% | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
052 | Focus Blast | Fighting | Special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
053 | Energy Ball | Grass | Special | 90 | 100% | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
056 | Fling | Dark | Physical | * | 100% | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
070 | Flash | Normal | Other | — | 100% | 20 | The user flashes a bright light that cuts the target’s accuracy. |
075 | Swords Dance | Normal | Other | — | —% | 20 | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
077 | Psych Up | Normal | Other | — | —% | 10 | The user hypnotizes itself into copying any stat change made by the target. |
086 | Grass Knot | Grass | Special | * | 100% | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
087 | Swagger | Normal | Other | — | 85% | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
088 | Sleep Talk | Normal | Other | — | —% | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
089 | U-turn | Bug | Physical | 70 | 100% | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
090 | Substitute | Normal | Other | — | —% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
096 | Nature Power | Normal | Other | — | —% | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
098 | Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
099 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
100 | Confide | Normal | Other | — | —% | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
H01 | Cut | Steel | Physical | 65 | 95% | 20 | The target is cut with a scythe or a claw. Critical hits land more easily. It can also be used to cut down some obstacles. |
ZC04 | Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
ZC08 | Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
ZC12 | Compost Bomb | Grass | Special | 80 | 85% | 10 | The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier. |
ZC14 | Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
ZC18 | Winter Lance | Ice | Special | 70 | 100% | 15 | The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities. |
ZC31 | Berry Juicer | Grass | Other | — | —% | 10 | The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP. |
ZC35 | Rainbow Wall | Fairy | Other | — | —% | 10 | A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns. |
ZC39 | Crosscut Leaf | Grass | Physical | 75 | 95% | 10 | The user slashes the target with a saw-like leaf edge. This may also lower the target’s Defense stat. |
ZC42 | Snow Throw | Ice | Physical | 65 | 100% | 20 | The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
ZC45 | Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
ZC52 | Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
ZC53 | Hidden Gift | Normal | Other | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
ZC54 | Clear Sky | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Tutor Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
After You | Normal | Other | — | —% | 15 | The user helps the target and makes it use its move right after the user. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Aurora Veil | Ice | Other | — | —% | 20 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. |
Bullet Seed | Grass | Physical | 25 | 100% | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
Captivate | Normal | Other | — | 100% | 20 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Covet | Normal | Physical | 60 | 100% | 25 | The user endearingly approaches the target, then steals the target’s held item. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Drain Punch | Fighting | Physical | 75 | 100% | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Endure | Normal | Other | — | —% | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Giga Drain | Grass | Special | 75 | 100% | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Grassy Glide | Grass | Physical | 70 | 100% | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
Headbutt | Normal | Physical | 70 | 100% | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Heal Bell | Normal | Other | — | —% | 5 | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
Helping Hand | Normal | Other | — | —% | 20 | The user assists an ally by boosting the power of that ally’s attack. |
Ice Punch | Ice | Physical | 75 | 100% | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Icy Wind | Ice | Special | 55 | 95% | 15 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Iron Tail | Steel | Physical | 100 | 75% | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Knock Off | Dark | Physical | 65 | 100% | 20 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Last Resort | Normal | Physical | 140 | 100% | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
Magic Coat | Psychic | Other | — | —% | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
Mental Garden | Grass | Other | — | —% | 10 | A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered. |
Natural Gift | Normal | Physical | * | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Power Garden | Grass | Other | — | —% | 5 | A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly. |
Recycle | Normal | Other | — | —% | 10 | The user recycles a held item that has been used in battle so it can be used again. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Rollout | Rock | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Secret Power | Normal | Physical | 70 | 100% | 20 | The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment. |
Seed Bomb | Grass | Physical | 80 | 100% | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
Snore | Normal | Special | 50 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Swift | Normal | Special | 60 | —% | 20 | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Synthesis | Grass | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Trick | Psychic | Other | — | 100% | 10 | The user catches the target off guard and swaps its held item with its own. |
White Garden | Grass | Other | — | —% | 10 | A garden of plants with soothing, healing aromas grows for five turns. Lowered stats are repaired instantly. |
Worry Seed | Grass | Other | — | 100% | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Egg Moves
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Aromatherapy | Grass | Other | — | —% | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. |
Baby-Doll Eyes | Fairy | Other | — | 100% | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
Bestow | Normal | Other | — | —% | 15 | The user passes its held item to the target when the target isn’t holding an item. |
Fairy Dance | Fairy | Other | — | —% | 20 | The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats. |
Flutter Jump | Fairy | Physical | 30 | 100% | 15 | The user bounces cutely onto the target's head. This may also make the target flinch. |
Ice Ball | Ice | Physical | 30 | 90% | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Powder Snow | Ice | Special | 40 | 100% | 25 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
Present | Normal | Physical | * | 90% | 15 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
Sweet Kiss | Fairy | Other | — | 75% | 10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |