| All Moves | « Zing Zap | Magma Storm | » |
|---|
Magma Storm
Type
Damage Dealt*
| ×2: | Bug Grass Ice Steel |
|---|---|
| ×1: | Dark Electric Fairy Fighting Flying Ghost Ground Normal Poison Psychic |
| ×0.5: | Dragon Fire Rock Water |
| ×0: | N/A |
Stats
| Base Power | Power Points | Accuracy |
|---|---|---|
| 100 | 5 | 75% |
| Effect Chance | Priority | Target |
| —% | 0 | Single non-user |
Move Flags
Flavor Text
The target becomes trapped within a maelstrom of fire that rages for four to five turns.Effect
For the next 4–5 turns, the target cannot leave the field unless it is a Ghost-type or is holding a Shed Shell, and is damaged for 1/8 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.
Has a 50% chance to last for 4 turns, and a 50% chance to last for 5 turns. If user is holding a Grip Claw, this move will always last for 5 turns. If the user is holding a Binding Band, the damage dealt at the end of each turn is 1/6 instead of 1/8.
Rapid Spin cancels this effect.