Moves
The following list links to all moves created specifically for this project, allowing you to read more about them and see the Pokémon that can have them. Many canon moves also have pages, although they are not linked here to save space. If you want to see a canon move, for example if you're curious about which fakemon can learn Earthquake, you should be able to find most of them via the search bar up top.
All Phoenixdex Moves (178)
Move | Type | Class | Power | Acc | PP | Summary |
---|---|---|---|---|---|---|
Acid Rain | Poison | Special | 110 | 85% | 10 | The opposing team is drenched in a shower of caustic liquid. The acid may also lower the targets' Sp. Def stats. |
Aftershock | Ground | Physical | 60 | 100% | 10 | The user strikes the ground and causes a series of tremors that shake the target over two turns. |
Amaze | Normal | Physical | * | 100% | 15 | The user amazes the foe with its coolness and then attacks. It grows in power the cooler the user is. |
Arc Lightning | Electric | Special | 18 | 90% | 10 | The user fires several lightning bolts that hit two to five times in a row. This move always goes first. |
Astro Sphere | Psychic | Special | 90 | 95% | 10 | The user creates a sphere of swirling psychic energy that bursts upon reaching the opposing side. It may also confuse the targets. |
Backstab | Dark | Physical | 90 | 90% | 10 | The user disappears into the shadows and then strikes from behind on the next turn. This attack always results in a critical hit. |
Banshee Howl | Ghost | Special | 75 | 95% | 10 | The user lets out a blood-curdling shriek that causes the targets to freeze in fear. This may also cause paralysis. |
Battle Cry | Fighting | Other | — | —% | 5 | The user lets out a raucous battle cry that raises its spirit and that of its allies. This raises their Attack and Special Attack stats. |
Beak Smash | Flying | Physical | 85 | 90% | 10 | The user slams the target with a heavy beak. This may also make the target flinch. |
Belly Flop | Water | Physical | 90 | 100% | 15 | The user crashes down on the target from above, landing flat on top of it. This also damages the user a little. |
Berry Juicer | Grass | Other | — | —% | 10 | The user crushes its held Berry to create a healthy juice. The Berry's effect activates and restores the user's HP. |
Berry Share | Normal | Other | — | —% | 10 | The user shares its held Berry with the target. The target is placated by the gift and may be easier to catch. |
Bewitch | Fairy | Special | 60 | 100% | 10 | The user zaps the target with a bolt of strange energy. It hits harder if the target is troubled, enchanted or angry. |
Blindside | Dark | Physical | 120 | —% | 5 | The user attacks last. In return, this ramming move never misses. |
Boulder Crash | Rock | Physical | 130 | 90% | 10 | The target is crushed when the user falls on top of it. If it misses, the user is hurt instead. |
Brain Press | Psychic | Physical | * | 100% | 10 | The user squeezes the target's head and applies painful pressure. The higher the target's Special Attack, the greater the damage. |
Bravado | Normal | Other | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Attack but lowering the target's Defense. |
Break the Bank | Dragon | Special | 200 | 100% | 5 | The user attacks everything around it by exploding with brilliant light. The user faints upon using this move unless Pay Day has been used. |
Burn Away | Fire | Other | — | —% | 10 | A fire scorches the battlefield, destroying any modifications or constructs that have been set up. |
Burning Strike | Fire | Physical | 60 | 95% | 10 | A two-turn attack. The user builds up excess heat, then strikes on the second turn. This also burns the target. |
Calcify | Rock | Other | — | 100% | 20 | The user summons minerals from the earth that alter the target’s body and change the target’s type to Rock. |
Cannonball | Water | Physical | 70 | 100% | 15 | The user leaps into the air, curls up and slams into the target. A big splash damages Pokémon next to the target as well. |
Clangor | Steel | Special | 45 | 100% | 20 | The user creates a terrible, clanging racket to annoy the opposing team. |
Clear Rain | Water | Other | — | —% | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
Clear Sky | Normal | Other | — | —% | 5 | The user clears the skies and calms the wind, returning the weather to normal. |
Coal Scatter | Fire | Physical | 40 | 100% | 25 | The user hurls burning coals at the opposing Pokémon. This may also make those Pokémon flinch. |
Coin Shot | Dragon | Special | 15 | 100% | 20 | The user pelts the target with glittering coins two to five times in a row. Using Pay Day first increases the move's power. |
Cold Shower | Water | Other | — | 100% | 15 | A chilly rain douses the opposing team, snapping them out of their heightened states. All of the targets' raised stats are returned to normal. |
Compost Bomb | Grass | Special | 80 | 85% | 10 | The user throws a glob of rotting compost at the target, which may also make it flinch. A freshly-used Berry makes the compost even smellier. |
Confound | Normal | Special | * | 100% | 15 | The user confounds the foe with its cleverness and then attacks. It grows in power the cleverer the user is. |
Corrode | Poison | Other | — | —% | 40 | Enables a Steel-type target to be hit by Poison-type attacks. It also melts away defenses. |
Crosscut Leaf | Grass | Physical | 75 | 95% | 10 | The user slashes the target with a saw-like leaf edge. This may also lower the target’s Defense stat. |
Crystallize | Rock | Other | — | —% | 20 | The user's body takes on a hard, crystalline structure that raises its Defense and Special Defense. |
Daring Dash | Normal | Physical | 95 | 85% | 15 | The user makes a brave charge at the target that fills it with courage. It may raise the user's Attack and Speed. |
Dazzle | Normal | Special | * | 100% | 15 | The user dazzles the foe with its cuteness and then attacks. It grows in power the cuter the user is. |
Demolish | Normal | Physical | * | 100% | 15 | The user frightens the foe with its toughness and then attacks. It grows in power the tougher the user is. |
Destroyer Driver | Fighting | Physical | 100 | 80% | 10 | The user cruelly slams the target's head into the ground and may stun or paralyze it. This move is Fighting and Dark type simultaneously. |
Devastation | Dragon | Special | 120 | 80% | 10 | The user sets the battlefield alight with furious green flames, scorching all those around it. It may also burn the targets. |
Diamond Claw | Rock | Physical | 50 | 90% | 10 | The user attacks with diamond-hard claws. The user may use any remaining tough minerals to raise its Attack stat. |
Drag Under | Water | Special | 60 | 100% | 10 | The user drags the foe under the water with it, holding it down until the next turn. The target cannot attack while underwater. |
Dragon Dive | Dragon | Physical | * | 85% | 5 | The user performs a spectacular dive into the foe while cloaked in flames. It grows in power the cooler the user is. |
Dragon Flare | Dragon | Special | 60 | 100% | 10 | The user's gems flash suddenly and release a rush of energy. This attack always results in a critical hit. |
Dragon Roar | Dragon | Other | — | 100% | 20 | The user gives a terrifying, resolve-crushing roar, reducing the target's Attack and Defense stats. |
Drain Life | Bug | Physical | 20 | 100% | 15 | The user drains the target's blood. The user's HP is restored by over half of the damage taken by the target. |
Dust Guard | Bug | Other | — | —% | 25 | The user cloaks itself with a veil of shimmering scales and spores that prevents move side effects for five turns. |
Eagle Eye | Flying | Other | — | —% | 10 | The user focuses its keen vision on its targets, drastically raising its accuracy. |
Ear Splitter | Normal | Special | 130 | 90% | 5 | The user deafens the target with a focused blast of awful, ear-splitting noise. |
Echo Blast | Normal | Special | 70 | 100% | 10 | The user generates a fearsome, echoing blast that assaults the target over two turns. |
Electroburn | Electric | Physical | 80 | 90% | 10 | The user strikes the foe directly with an electrically-charged tail, scorching them with the intense heat. It may also paralyze the target or leave it with a burn. |
Elegant Wave | Water | Special | * | 85% | 5 | The user attacks with an elegant dance that summons sparkling waves. It grows in power the more beautiful the user is. |
Enthrall | Normal | Special | * | 100% | 15 | The user enchants the foe with its beauty and then attacks. It grows in power the more beautiful the user is. |
Face Slap | Dark | Physical | 60 | 90% | 15 | The user rudely slaps the target across the face, demoralizing it. All of the target's raised stats are returned to normal. |
Fairy Dance | Fairy | Other | — | —% | 20 | The user elegantly performs a mystic, inspiring dance that boosts its Special Attack and Speed stats. |
Fairy Jinx | Fairy | Other | — | 90% | 10 | The user casts a strange spell on the target, harshly lowering one of the target's stats. |
Fairy Ring | Fairy | Special | 35 | 85% | 15 | The target becomes trapped within a ring of light and energy that buffets it for four to five turns. |
Fanfare | Fairy | Other | — | —% | 10 | The user cheers itself and its allies on with a burst of noise and energy. This raises their Speed stats. |
Feather Rain | Flying | Physical | 25 | 90% | 10 | The user strikes the target with flurries of sharp feathers, two to five times in a row. |
Fiery Charm | Fire | Other | — | 100% | 15 | The user blows a beautiful wisp of golden flame at the target, leaving it with a burn and lowering its Special Attack. |
Flutter Jump | Fairy | Physical | 30 | 100% | 15 | The user bounces cutely onto the target's head. This may also make the target flinch. |
Foam Geyser | Water | Special | 110 | 80% | 10 | The ground beneath the opposing team erupts and douses them with thick foam. It may also lower their Speed stats. |
Frenzy Strike | Normal | Physical | 15 | 85% | 10 | The user throws itself at the target with frantic speed two to five times in a row. This move always goes first. |
Frozen Blade | Ice | Physical | 70 | 100% | 20 | The user forms a keen blade of ice around its arm or claw and slashes the target. Critical hits land more easily. |
Fusillade | Steel | Physical | 20 | 95% | 10 | The user fires a salvo of small metal chunks at the target, striking two to five times in a row. |
Germ Spray | Poison | Special | 50 | 90% | 15 | The user sprays the target with germy goo. The more it is used in succession, the more likely it is to poison or weaken the target. |
Ghostly Touch | Ghost | Other | — | 100% | 20 | The user caresses the target with chilling, eerie energy, reducing its Special Attack and Special Defense stats. |
Glacier Crush | Ice | Physical | 120 | 100% | 10 | A two-turn attack. The user gathers ice and snow, then charges with terrible force on the second turn. |
Goblin Claw | Fairy | Physical | 70 | 100% | 20 | The user slashes the target with cruel, sharp claws. Critical hits land more easily. |
Golden Flame | Dragon | Special | 75 | 100% | 15 | The user exhales a stream of sparkling flames. It can also burn down barriers, such as Light Screen and Reflect. |
Haunted Terrain | Ghost | Other | — | —% | 10 | The user summons spirits from the ground under everyone’s feet for five turns. Pokémon on the ground can cause more additional effects. |
Heart Snare | Ghost | Other | — | —% | 5 | The user draws out the target's energy with otherworldly power, taking useful stat changes for itself. |
Heart Storm | Water | Special | 60 | 100% | 5 | The user unleashes a torrent of gathered energy. The more the user’s stats are raised, the greater the move’s power. |
Hero Rally | Fighting | Other | — | —% | 10 | The user's strength is boosted by its fallen friends. Each fainted or ailing ally raises the user's Attack stat. |
Hidden Gift | Normal | Other | — | —% | 10 | A unique attack that varies in effect depending on the Pokémon using it. |
High-Speed Dive | Flying | Physical | * | 80% | 10 | The user soars up and builds up Speed in the first turn, then dives at the target on the next turn. The heavier the user, the greater the move's power. |
Hydroshock | Water | Special | 80 | 100% | 10 | The user blasts the target with high-pressure water. This attack does physical damage. |
Hyper-Focus | Psychic | Other | — | —% | 15 | The user hones its focus to boost its Special Attack stat and accuracy. |
Ice Drill | Ice | Physical | 80 | 100% | 10 | This attack inflicts big damage on a frozen target. This also thaws the target out, however. |
Ice Water | Water | Special | 80 | 100% | 15 | The user shoots painfully cold water at its target. This may also freeze the target. |
Invigorate | Dragon | Other | — | —% | 20 | The user inspires an ally and fills it with energy, boosting its Attack and Speed stats. |
Jaw Thrash | Water | Physical | 80 | 90% | 10 | The user traps the target by biting with powerful jaws and shakes it relentlessly for two to three turns. |
Jewel Blast | Rock | Special | 55 | 100% | 20 | The user dazzles the target with a burst of multicolored light from a sparkling stone. It may also lower one of the target's stats. |
Jump-Start | Electric | Other | — | —% | 20 | The user gives its ally a spark of potent energy, boosting its Special Attack and Speed stats. |
Knight Sword | Steel | Physical | 65 | 100% | 10 | A gallant piercing attack that does massive damage to Dark, Dragon and Fairy targets. |
Lariat | Fighting | Physical | 80 | 100% | 20 | The user knocks the opponent down hard with a mighty swing of its arm, startling it out of any attacks it might have been preparing. |
Last Stand | Fighting | Physical | * | 100% | 10 | The user charges with a fierce determination fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
Link Pulse | Psychic | Special | 60 | —% | 20 | The user locks onto the target's mind and blasts it with psychic energy. This attack never misses. |
Lunar Beam | Fairy | Special | 120 | 100% | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Mach Turn | Flying | Special | 35 | 95% | 10 | The user zooms past the target with a loud sonic boom, then causes another as it doubles back. |
Magnet Switch | Steel | Special | 40 | 100% | 10 | The target is blasted away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Mental Garden | Grass | Other | — | —% | 10 | A garden of plants with refreshing, calming aromas grows for five turns. The battlers' mental states cannot be altered. |
Mercury Wave | Steel | Special | 75 | 100% | 15 | The user sends a wave of liquid metal crashing into everything around it. This may also poison those hit. |
Miasma Terrain | Poison | Other | — | —% | 10 | The user covers the ground under everyone’s feet with noxious fog for five turns. This damages Pokémon on the ground a little every turn. |
Mind Shatter | Psychic | Special | 60 | 90% | 10 | The user invades the target's mind and gives it a sudden, splitting headache. This attack always results in a critical hit. |
Molten Wave | Steel | Special | 75 | 100% | 15 | The user sends a wave of searing liquid metal crashing into everything around it. This may also burn those hit. |
Moonbeam Lance | Fairy | Special | 70 | 100% | 15 | The user fires a thin, penetrating beam of concentrated moonlight that easily pierces through the target's items and abilities. |
Mow Down | Steel | Physical | 150 | 75% | 5 | The target is charged with staggering force, injuring the user and possibly stunning the target. |
Mudslide | Ground | Special | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Nip | Normal | Physical | 45 | 100% | 35 | The user snaps at the target with sharp little teeth or pincers. |
Noise Blast | Electric | Other | — | 90% | 15 | The user emits a sudden, sharp blast of crackling signal noise that is painful to the ears. It makes the target flinch and deafens it. |
Noxious Acid | Bug | Special | 65 | 90% | 10 | The user sprays a foul-smelling liquid at the opposing Pokémon. This may also lower their accuracy. |
Oil Slick | Poison | Other | — | —% | 15 | The user soaks the floor beneath the opposing team with slippery oil, making their footing treacherous and direct contact attacks difficult. |
Para Needle | Poison | Other | — | 90% | 20 | The user jabs the target with a small, painless sting. It causes paralysis if it hits. |
Parodize | Dark | Other | — | —% | 20 | The user mocks the target by using one of its moves at random. |
Pepper Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of spicy, stinging dust around the target that burns its skin. |
Petrify | Rock | Special | 90 | 90% | 10 | The user casts a spell that traps the target in stone. This may also paralyze the target. |
Phantasmata | Psychic | Special | * | 85% | 5 | The user surrounds the target with wild hallucinations that cause it great mental anguish. It grows in power the more clever the user is. |
Phoenix Fire | Fire | Special | * | 100% | 10 | The user breathes a stream of mystic flames fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
Piledriver | Steel | Physical | 65 | 100% | 20 | The user brings its steely limb down hard on the target's head, driving it into the ground and reducing its Evasion stat. |
Piston Kick | Steel | Physical | 75 | 100% | 20 | The user throws a fast, chambered kick or stomp with a steel-hard leg. |
Pixie Dust | Fairy | Other | — | 70% | 10 | The user scatters a cloud of mysterious dust on the target. There's no telling what it might do. |
Pixie Punch | Fairy | Physical | 60 | 100% | 20 | The user punches the target with a fist full of sparkling powder. This may also confuse the target. |
Plague Storm | Poison | Special | 100 | 90% | 10 | The user blasts the target with virulent slime. The more it is used in succession, the more likely it is to poison or weaken the target. |
Polter Juggle | Ghost | Physical | 30 | 100% | 10 | The user tosses everyone's items into the air and drops them on the target's head. Dropped items may cause strange effects. |
Power Chord | Steel | Special | 80 | 100% | 10 | The user blasts a loud, dramatic musical chord. The user may be energized by the sound and raise its Sp. Atk stat. |
Power Garden | Grass | Other | — | —% | 5 | A garden of plants with spicy, invigorating aromas grows for five turns. Charging up and recovering from powerful moves happens quickly. |
Pressure Wave | Ground | Physical | 40 | 100% | 20 | The user sends a pressure wave through the ground that strikes with lightning speed. This move always goes first. |
Prism Shower | Ice | Special | * | 85% | 5 | The user releases a shower of sparkling ice and snow that pelts the opponent. It grows in power the cuter the user is. |
Psych Out | Dark | Other | — | 100% | 20 | The user boasts about its own abilities and demoralizes the target, raising the user's Sp. Atk but lowering the target's Sp. Def. |
Pulse Jet | Fire | Special | 40 | 100% | 20 | The user shoots a pulse of intense heat that blasts the target before it can react. This move always goes first. |
Pulse Storm | Electric | Special | 20 | 100% | 15 | The user summons a small, localized storm that blasts the target in short bursts, striking two to five times in a row. |
Pulverize | Steel | Physical | 130 | 90% | 5 | The user savagely bashes the target's body. The attack's recoil harshly lowers the user's Attack stat. |
Puzzle Powder | Grass | Other | — | 75% | 35 | The user scatters a cloud of strange dust around the target that leaves it confused and disoriented. |
Quake Swarm | Ground | Physical | 20 | 100% | 10 | The user creates a series of small tremors that shake the target, striking two to five times in a row. |
Quicksand | Ground | Other | — | 80% | 15 | The user creates an area of sinking sands beneath the target. The target is unable to use direct contact attacks until it can climb out of the quicksand. |
Radiant Claw | Dragon | Physical | 80 | 100% | 10 | The user slashes with claws glowing with powerful golden energy. This attack does special damage. |
Rainbow Wall | Fairy | Other | — | —% | 10 | A wondrous wall of multicolored light is put up to reduce damage from all attacks for five turns. |
Restrain | Dark | Physical | 10 | 90% | 20 | The target is grabbed and squeezed for four to five turns. Holding the target in place makes it easier to catch. |
Retribution | Ghost | Special | * | 100% | 10 | The user summons a storm of spirits fueled by its fallen friends. The more party Pokémon that have fainted or are ailing, the greater the damage. |
Revel Dance | Fairy | Physical | 120 | 100% | 10 | The user attacks with a frenzied, reckless dance for two to three turns. The user then becomes confused. |
Ring of Fire | Fire | Special | 100 | 95% | 5 | The user surrounds itself with a shield of impenetrable fire, then releases it on the second turn to damage all around it. It may leave its targets with a burn. |
Riposte | Rock | Physical | 75 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Rockdust | Rock | Special | 40 | 90% | 15 | The user blasts the opposing team with a cloud of thick, choking rock dust. This attack may also lower the targets' accuracy. |
Rocket Kick | Fire | Physical | 30 | 95% | 10 | The user delivers two high-speed, jet-propelled kicks. |
Rockflow | Rock | Special | 80 | 85% | 10 | The user encases the foe in rapidly-cooling molten rock. This may also burn the target and lower its Speed. |
Rough Swipe | Grass | Physical | 30 | 100% | 30 | The user swipes at the foe with rough skin, bark, spines, etc.. It may also lower the target's Defense stat. |
Rug Pull | Dark | Special | * | 100% | 20 | The user yanks the target's feet out from under it. The heavier the target, the greater the move's power. |
Sand Grind | Ground | Physical | 65 | 100% | 10 | If the target’s HP is half or less, this attack will hit with double the power. |
Sandblast | Ground | Physical | 55 | 95% | 10 | The user fires a high-pressure stream of sand at the target. It may also burn the target. |
Shadow Dart | Ghost | Special | 65 | 100% | 25 | The user fires a shadowy bolt that follows the target anywhere, even through the earth or the air. |
Shear Wave | Ground | Physical | 40 | 100% | 20 | The user causes a tiny quake that shakes the ground beneath the target's feet. This may also lower the target's Speed stat. |
Shimmer Shot | Fairy | Special | 40 | 100% | 20 | Shimmering energy gathers around the user with each burst of light. Hitting a target raises the Special Attack stat. |
Shiver | Ice | Other | — | 95% | 40 | The opposing Pokémon are doused in an extremely cold mist that harshly lowers the Speed stat. |
Slumber Fang | Poison | Physical | 60 | 90% | 10 | The user bites the target and injects a venom that causes the target to fall asleep on the next turn. |
Snapshot | Psychic | Other | — | 100% | 10 | The user saves a snapshot of the target's stats to use for itself. The bright flash cuts the target's accuracy. |
Snow Cannon | Ice | Special | 75 | 90% | 10 | A hefty blast of snow is fired at the opposing Pokémon to inflict damage. It may also make the opposing Pokémon flinch. |
Snow Throw | Ice | Physical | 65 | 100% | 20 | The user knocks away the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Sonic Cannon | Normal | Special | 75 | 95% | 15 | The user strikes the target with a focused blast of deafening sound. This may also make the target flinch. |
Spellbind | Fairy | Special | 70 | 95% | 10 | The user binds the target with magical energy. This may also disable the target's last attack. |
Spire Lance | Rock | Physical | 70 | 100% | 15 | The user lunges and stabs at the target with a strong, fine-pointed rock that easily pierces through the target's items and abilities. |
Spirit Punch | Fighting | Special | 90 | 85% | 15 | The user summons a giant fist made of pure fighting spirit and pummels the target. This may also raise Attack and Special Attack. |
Starshot | Fire | Special | 25 | 90% | 10 | The user brings a rain of blazing embers down on the target, striking 2 to 5 times in a row. |
Static Strike | Electric | Physical | 60 | 95% | 10 | A two-turn attack. The user builds up excess electricity, then strikes on the second turn. This also paralyzes the target. |
Steam Bath | Water | Other | — | —% | 10 | The user and its allies relax in a soothing curtain of steam. It restores the user's HP by up to half of its max HP. |
Sticky Fingers | Normal | Physical | 75 | 95% | 10 | The user reaches out with its sticky fingers and steals the target’s held item. If it can’t hold onto the item, it throws it away. |
Stinger Lance | Bug | Physical | 70 | 100% | 15 | The user lunges and stabs at the target with a strong, fine-pointed stinger that easily pierces through the target's items and abilities. |
Stoke | Fire | Other | — | —% | 20 | The user boosts the power of the Fire move it uses on the next turn. This also raises the user’s Sp. Def stat. |
Thunder Crash | Electric | Physical | 130 | 90% | 5 | The user builds up electricity and crashes into the target. The attack’s recoil harshly lowers the user’s Attack stat. |
Thunder Hammer | Electric | Physical | 120 | 75% | 5 | The user slams its heavy, electrified tail into the target. This may also make the target flinch or leave it with paralysis. |
Thunderclap | Electric | Physical | 85 | 90% | 15 | The user slams the target with a charged limb that roars like thunder. The sound may also make the target flinch. |
Trip Up | Dark | Physical | 40 | 100% | 20 | An attack move that causes flinching if used on a target trying to take its turn too early. |
Tritone Chant | Ghost | Special | 10 | 90% | 10 | The user chants an eerie, three-part dirge that becomes more powerful with each successive hit. |
Tsunami Rush | Water | Physical | 120 | 100% | 15 | The user charges the target with the force of a crashing tidal wave. This also damages the user quite a lot. |
Turbulence | Flying | Other | — | 85% | 15 | The user whips up a choppy wind that buffets the opposing team's held items out of their grips, and those items can't be used in that battle. |
Valiant Sting | Bug | Physical | 120 | 100% | 15 | The user bravely jabs the target with a mighty stinger. This also damages the user quite a lot. |
Vampire Fang | Ghost | Physical | 75 | 100% | 10 | A life-force draining bite. The user’s HP is restored by half the damage taken by the target. |
Vanish | Dark | Other | — | —% | 5 | The user melts into the shadows and disappears, avoiding all harm. |
Viral Gale | Poison | Other | — | —% | 10 | The target is blown away, and a different Pokémon is dragged out. Both Pokémon are made sick. In the wild, this ends a battle against a single Pokémon. |
Viral Strike | Poison | Physical | 75 | 95% | 10 | The user slams into the target, spreading whatever condition afflicts it and causing the same condition in the target. |
Volcano Bomb | Fire | Physical | 90 | 85% | 10 | The user fires a ball of searing lava and rock that explodes over the opposing Pokémon. This may also make the opposing Pokémon flinch. |
Water Bash | Water | Physical | 60 | 100% | 25 | The target is slammed as though by a sudden blast of water. This may also make the target flinch. |
Water Hammer | Water | Physical | 100 | 75% | 10 | The user crushes the target with a high-pressure smash. This may also make the target flinch. |
Waterlog | Water | Other | — | 100% | 20 | The user soaks the target with chilly water that harshly lowers its Special Attack stat. Water-type targets receive a boost, however. |
Whirling Dance | Fairy | Physical | 55 | 100% | 15 | The user spins the target around in a wild, tiring dance that lowers the target's Attack stat. |
White Garden | Grass | Other | — | —% | 10 | A garden of plants with soothing, healing aromas grows for five turns. Lowered stats are repaired instantly. |
Wild Maul | Fighting | Physical | * | 85% | 5 | The user attacks viciously, savaging its target in a display of dominance. It grows in power the tougher the user is. |
Wild Shriek | Grass | Other | — | 100% | 10 | The user lets out a frightening scream that pumps it up, raising the user's Special Attack but sharply lowering the target's Special Defense. |
Windstorm | Flying | Special | 110 | 85% | 10 | The user generates a fearsome gale that bowls over the opposing team. |
Winter Lance | Ice | Special | 70 | 100% | 15 | The user fires a thin, penetrating beam of frigid energy that easily pierces through the target's items and abilities. |